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Nested Canvases with Override Sorting enabled will not sort correctly un...
How to reproduce:1. Create a new Unity project2. Add a Canvas to the Scene3. Create a child Inherit Canvas with Override Sorting ena... Read more
Visual artifacts are seen on Microsplat Terrain when Light Layers are en...
How to reproduce:1. Open the attached project's Scene labeled "World" and "Game" Scene additively2. In the Scene View, focus on the ... Read more
The upm.log file's debug level includes function calls with confusing na...
At debug logging level, the upm.log file shows the name of each function that executed in UPM as well as the arguments passed or the... Read more
MacOS Targetsupport Installers for Linux overwrite their content
-e: this way you can't install the Mono and IL2CPP support for Linux with the MacOS editor at the same time--it works when installin... Read more
Lines rendered by Line Renderer are inconsistent in width when the Line ...
How to reproduce:1. Open the attached "1331916_Repro" project2. Open the Scene "UIElementsScene"3. Enter the Play Mode Expected resu... Read more
Changes done on Scripts Icon with UNDO action appear back
Changes done on Scripts Icon with UNDO action appear back Changes done on Scripts Icon with UNDO action, appear back in the inspecto... Read more
[ProBuilder] A Material is not removed from the GameObject when a face i...
How to reproduce:1. Open the user's attached "PB_SubMeshInconsistency" project2. Open the Scene "SampleScene"3. In the Hierarchy sel... Read more
Mouse events are not always fired when VSync is off
How to reproduce:1. Open the attached project "BugMouseFramerate.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. In ... Read more
[Shuriken] Selector buttons of properties are misplaced under Trigger, C...
Selector buttons of Particle System Force Field, Plane Transform, Collider are misplaced under Trigger, Collision, and External Forc... Read more
Script's icon does not change back to the default on Undo in the Project...
Script's icon does not change back to the default on Undo in the Project window. The scripts icon is visible in the Project window u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS