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[UWP] build Crashes when trying to switch Scene
How to reproduce:1. Open the attached project (link in description)2. Build and run to UWP3. Open built the solution in Visual Studi... Read more
Unity Editor's views are not scrolled with swiping gestures when using a...
How to reproduce it:1. In a touchscreen device open VNC Viewer and connect it to a computer2. Open the attached project "1332306.zip... Read more
"This Renderer uses static batching and instanced Shaders" warning is th...
How to reproduce:1. Open the user's attached "MisleadingWarningInstancedMeshes.zip" project2. Open the "SampleScene" Scene3. Select ... Read more
[URP] OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_OPERATION: Operation illeg...
I'm not seeing this error spam in recent trunk builds any longer. Closing as no repro. Read more
Native Apple silicon editor crash on SimpleMapFilteredRenderProc when op...
Reproduction steps:1. Open the user's attached project on the Apple silicon editor-- observe crash Reproduced with: 2021.2.0a13 Read more
[iOS] PBXProject.AddFileToBuild throws an exception when called with a h...
Reproduction steps:1. Open attached project "case_1332249-Project"2. Build the Project for iOS3. Observe the Console Expected result... Read more
[Input System] PS5 controller is not supported on desktop platforms and ...
How to reproduce:1. Create a new Unity project and import the Input System package2. Connect a PS5 controller3. Open Window > Ana... Read more
[Probuilder] Icons are not displayed and some Gizmos are missing in the ...
How to reproduce:1. Create a new project2. Install the Probuilder package3. Open the Gizmos menu4. Observe the built-in components l... Read more
[Standalone] Handheld does not exist
How to reproduce:1.Open the attached "HandheldBug.zip" project2. Build and run on Windows Standalone Expected result: Build succeeds... Read more
[ShaderGraph] VFX with assigned SG show unexpected modifications in vers...
Repro steps:1. Create a default VFX2. Create a default VFX Shader Graph, open it, add a color to blackboard, plug it in the Base Col... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS