Search Issue Tracker
Unity crashes when viewing a Particle System with GPU Instancing turned ...
How to reproduce:1. Open the user's attached "NewShaderCompiler.zip" project2. Open the "SampleScene" Scene3. Change the "Scriptable... Read more
Editor freezes and crashes when creating a ScriptableObject that instant...
How to reproduce:1. Open the attached project ('case-1332971.zip')2. Right-click in the Project window and select Create -> Scrip... Read more
GPU crashes on creating an HDRP project on integrated GPUs when VFX laye...
Steps to reproduce:1. Create a new HDRP template project--alternate way--1. Try to install HDRP package into and already existing pr... Read more
Terrain Shader is not saved when restarting the editor after upgrading M...
Terrain Upgraded to SRP Materials are not saved when restarting the EditorHow to reproduce:1. Open the attached "1332937_Repro" proj... Read more
[UAAL] [iOS] Native iOS UITextFields do not respond to an external bluet...
Reproduction steps:1. Download and extract "UaaLDemo.zip" (155.2 KB)2. Open "UnityProject" contained UaaLDemo/uaal-example-master3. ... Read more
Hover state resets when there is another UI Toolkit element in the same ...
Reproduction steps:1. Open user's project "FontTest.zip"2. Open "SampleScene" Scene3. Enter Play Mode4. Notice how the "Rotate me!" ... Read more
AnimationEvent is triggered multiple times
How to reproduce: 1. Open attached project2. Load the scene "SampleScene.unity"3. Enter Play Mode4. Press the A key- Note how someti... Read more
[XR][Multiview][URP][Quest] UnlitTransparent_SG shader doesn't get rende...
Repro steps:1. Open the attached project "BrokenTransShader.zip"2. Build and Run on Quest Actual: All of the GameObjects are rendere... Read more
[Input System] Out-of-focus Gamepad devices do not set ButtonControl.was...
Reproduction steps:1. Open the attached user's project "InputSystem Bug.zip"2. Connect a xinput compatible controller3. In the Proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS