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Textures remain in RAM even after they've been uploaded to VRAM
Reproduction steps:1. Open user attached Project2. Build and Run3. Press each of the Buttons on the left side Expected result: VRAM ... Read more
[HDRP] Need to update Area light cookies UI
This PR made some changes for the Directional, Point, Spot lights in an attempt to Unify with URP. Area lights left unchanged and de... Read more
[Input System] .wasPressedThisFrame is false after Thread.Sleep() and In...
Reproduction steps:1. Open attached project "ThreadSleep.zip" and scene "SampleScene"2. Enter Play Mode3. Press keyboard keys rapidl... Read more
Text in the Asset Store window doen't have spaces between words
How to reproduce:1. Create a new project2. Open Window > Asset Store3. Observe the Asset Store window Expected result: The text i... Read more
Adding Rule Tile with default GameObject to Tile Palette causes errors i...
Reproduction steps:1. Open project "case_1334466-RuleTIle_Bug"2. Open Tile Palette from Windows>2D>Tile Palette3. Click on New... Read more
Size of depth buffer (_CameraDepthAttachment) is bigger than what it sho...
How to reproduce:1. Open the attached project's "case_1334450-Project.zip" Scene labeled "SampleScene"2. In the Game View window, se... Read more
[Input System] Unity Events called twice when using Player Input Manager...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Click the left mouse button4. In... Read more
RaycastHit2D Normal is incorrect when Physics2D.Raycast hits an EdgeColl...
How to reproduce:1. Open the attached project "RaycastNormals.zip"2. Open SampleScene3. Enable Gizmos in the Game View4. Click Play5... Read more
[OSX] Light Probe Group gizmo spheres are not rendered
Steps to repro: 1. Create new project and scene in URP;2. In Hierarchy right click and select Light>Light Probe Group;3. In the S... Read more
[HDRP] Mesh artifacts are drawn with CommandBuffer.DrawMeshInstanced whe...
How to reproduce:1. Open the user's attached "Fives.zip" project2. Open the "DevRoom1" Scene3. Enter Play Mode4. Press the left mous... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS