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0
votes
Duplicate

Textures remain in RAM even after they've been uploaded to VRAM

Texture

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May 07, 2021

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Version/s: 2020.3, 2020.3.7f1, 2021.1, 2021.2

Reproduction steps:1. Open user attached Project2. Build and Run3. Press each of the Buttons on the left side Expected result: VRAM ... Read more

0
votes
Fixed

[HDRP] Need to update Area light cookies UI

Package: Scriptable Render Pipeline HD

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May 07, 2021

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Version/s: master

This PR made some changes for the Directional, Point, Spot lights in an attempt to Unify with URP. Area lights left unchanged and de... Read more

3
votes
Postponed

[Input System] .wasPressedThisFrame is false after Thread.Sleep() and In...

Package: Input System

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May 07, 2021

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Version/s: 1.1.0-pre.5

Reproduction steps:1. Open attached project "ThreadSleep.zip" and scene "SampleScene"2. Enter Play Mode3. Press keyboard keys rapidl... Read more

0
votes
Fixed

Text in the Asset Store window doen't have spaces between words

UI Toolkit

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May 07, 2021

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Version/s: 2021.2.0a14, 2021.2.0a16

How to reproduce:1. Create a new project2. Open Window > Asset Store3. Observe the Asset Store window Expected result: The text i... Read more

0
votes
Fixed

Adding Rule Tile with default GameObject to Tile Palette causes errors i...

2D

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May 07, 2021

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Version/s: 2021.2, 2021.2.0a15

Reproduction steps:1. Open project "case_1334466-RuleTIle_Bug"2. Open Tile Palette from Windows>2D>Tile Palette3. Click on New... Read more

0
votes
Fixed

Size of depth buffer (_CameraDepthAttachment) is bigger than what it sho...

Package: Memory Profiler

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May 07, 2021

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Version/s: 0.2.10-preview.1

How to reproduce:1. Open the attached project's "case_1334450-Project.zip" Scene labeled "SampleScene"2. In the Game View window, se... Read more

0
votes
Fixed

[Input System] Unity Events called twice when using Player Input Manager...

Package: Input System

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May 06, 2021

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Version/s: 1.1.0-preview.3

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Click the left mouse button4. In... Read more

1
votes
Fixed

RaycastHit2D Normal is incorrect when Physics2D.Raycast hits an EdgeColl...

Physics2D

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May 06, 2021

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Version/s: 2018.4, 2019.4, 2019.4.19f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project "RaycastNormals.zip"2. Open SampleScene3. Enable Gizmos in the Game View4. Click Play5... Read more

0
votes
Not Reproducible

[OSX] Light Probe Group gizmo spheres are not rendered

Progressive Lightmapper

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May 06, 2021

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Version/s: 2021.2.0a16

Steps to repro: 1. Create new project and scene in URP;2. In Hierarchy right click and select Light>Light Probe Group;3. In the S... Read more

0
votes
By Design

[HDRP] Mesh artifacts are drawn with CommandBuffer.DrawMeshInstanced whe...

Package: Scriptable Render Pipeline HD

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May 06, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the user's attached "Fives.zip" project2. Open the "DevRoom1" Scene3. Enter Play Mode4. Press the left mous... Read more

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