Search Issue Tracker
Fixed in 1.1.0-pre.5
Votes
0
Found in [Package]
1.1.0-preview.3
Issue ID
1334389
Regression
No
[Input System] Unity Events called twice when using Player Input Manager and Player Input
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Click the left mouse button
4. Inspect the Console Window
Expected result: Unity Event is called once
Actual result: Unity Event is called twice
Reproducible with: 1.0.2, 1.1.0-preview.3 (2019.4.27f1, 2020.3.9f1, 2021.1.8f1, 2021.2.0a17)
Not reproducible with: 1.1.0-pre.5 (2019.4.27f1, 2020.3.9f1, 2021.1.8f1, 2021.2.0a17)
Couldn't test with 2018.4.35f1 (Unity Events are not triggered in the provided project)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Add comment