Search Issue Tracker
[Shader Graph] Sub Graph throws a ArgumentNullException when a Property ...
How to reproduce:1. Open the attached "1334813_Repro" project2. Double-click on the "New Shader Sub Graph" Asset3. In the Shader Sub... Read more
AssetBundle dropdown UI is placed at incorrect position when selecting a...
How to reproduce:1. Create a new project using the 3D template2. Make a Prefab, dragging a GameObject to the Project Window3. In the... Read more
Music is replaced by a buzz sound when using DSP
Steps to reproduce:1. Download and open the project "Buzz.zip"2. Open Assets/Scenes/SampleScene.unity3. Hit Play Expected result: Th... Read more
Local keywords can be overridden by global keyword state
Shader keyword system improvements changes the behaviour of local keywords - they can now affected by global keyword state. STR 1. O... Read more
Editor freezes when clicking on Presets while being in a Project Setting...
How to reproduce:1. Open the user's attached "PresetsIssue.zip" project2. Go Edit -> Project Settings3. In the Project Settings w... Read more
[Animation] GameObject goes flying when Root Motion is enabled and the A...
How to reproduce:1. Open the attached project "TestAnimation.zip"2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe the "An... Read more
[Android] App crashes on startup in Android app with API level 19
How to reproduce it:1. Open the user's attached project "Test.zip"2. Build and Run it on Android3. Observe the app that runs on Andr... Read more
Material Constructor doesn't copy ShaderKeyword from material in Play Mode
Reproduction steps:1. Open the Project "case_1334668-MatConstructorError"2. Open the Scene "Test Scene"3. Play Scene4. In Assets, cl... Read more
[shadergraph] creating too many keywords crashes unity (previously threw...
In SRP2Core 2021.1.3f1.2299, graph will throw exceptions/softlock which will lose unsaved progress on that graph.7.3.1: repeated enu... Read more
[UWP] Not adding NET_STANDARD_2_0 define
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Switch to UWP3. Select .NET Standard 2.0 Scripting backend i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS