Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4.24f1
2019.4.25f1
2020.3
2021.1
2021.2
Issue ID
1334785
Regression
Yes
Music is replaced by a buzz sound when using DSP
Steps to reproduce:
1. Download and open the project "Buzz.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Hit Play
Expected result: The Audio playback has no buzz sound
Actual result: The Audio playback has a buzz sound
Reproducible with: 2019.4.24f1, 2019.4.28f1, 2020.3.12f1, 2021.1.11f1, 2021.2.0a20
Not reproducible with: 2018.4.36f1, 2019.4.23f1
Note:
If no sound is audible during Play Mode, Select the "MusicTest" GameObject and enable the "CDspStereoUpmix" and restart Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a1