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Fair amount of garbage is allocated when using Input System
1. Open the attached project "InputSystemGC2.zip"2. Open the "SampleScene" Scene3. Open Profiler (Window > Analysis > Profiler... Read more
[Editor] Importing a physicsMaterial crashes the Editor inside PhysicMat...
Reproduction steps:1. Open the attached project "case_1255803-butterflies-e2.zip" or project from Case-13414582. If opening the proj... Read more
[macOS] Beep alert sound is heard when typing in Input Field
How to reproduce:1. Create a new project using the default 3D template2. In the Scene, create an Input Field3. Enter the Play Mode4.... Read more
[Shurken] Enabling 'Motion Vectors for Vertex Animation' on the particle...
Repro steps:1. Import the attached package2. Open the repro scene3. Press play4. Observe the motion blur on the particles Expected o... Read more
[Shuriken] Tessellation materials cause trails to disappear
Repro steps:1. Import the attached package in an HDRP-enabled project.2. Open the ShurikenTessellation scene3. Observe no trails are... Read more
[Shuriken] Tessellation materials cause trails to disappear
Repro steps:1. Import the attached package in an HDRP-enabled project.2. Open the ShurikenTessellation scene3. Observe no trails are... Read more
[DOTS][Mobile] IL2CPP ARM64 app crashes on start in release build
Steps to reproduce:1. Open the user's attached project "ECS Test with ARM64.zip"2. Build it to Android3. Open the app Expected resul... Read more
[X-Pipeline] HDRenderPipelineGlobalSettings asset name mismatch
Version tested: a19 + SRP Master Steps to reproduce: 1) Start an empty HDRP project2) Delete HDRenderPipelineGlobalSettings asset, i... Read more
Not possible to determine if a keyword is disabled in a variant used for...
The current API for stripping shader variants provides a set of keywords enabled for a particular variant and the shader, which can ... Read more
TextureSheetAnimation loops through all frames when Cycles is set to 2 o...
How to reproduce:1. Create a new project2. Import "BulletShell.unitypackage" package3. Drag "BulletShell" (Assets/Particles/Bullet) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor