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[Terrain Tool] Brush strength value gets clipped in Paint terrain
[Terrain Tool] Brush strength value gets clipped in Paint terrain. In Paint terrain under the stroke setting, the Brush strength val... Read more
[Terrain Tool] Different property fields are overlapping in Brush Mask F...
[Terrain Tool] Different property fields are overlapping in Brush Mask Filter. In Paint terrain, under the Brush mask Filter, differ... Read more
[Terrain Tool] Icons for Reset is distorted in the terrain tool
[Terrain Tool] Icons for Reset is distorted in the terrain tool. Icons for Reset is distorted in the terrain tool for various tool C... Read more
[HDRP] Ghosting artifacts are shown in the Game view when SSGI is enabled
How to reproduce:1. Open the attached "SSGI_HDRP.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Move the Character ... Read more
Seams are left on models when the ShaderGraph Material's Hue Node Input ...
How to reproduce:1. Open the user's attached "SGBloomBug.zip" project2. Open the "SampleScene" Scene3. Observe the models in the Gam... Read more
[URP] Bloom produces Visual Artifacts when color/emission are not clamped
Reproduction steps:1. Open user attached Project2. Set the URP Pipeline Asset in the Project Settings3. Select Post Processing Volum... Read more
[Gizmos] All exposed shape gizmos break and throw errors upon an edit at...
Repro steps:1. Create a VFX, drag it in the scene and open it though the Edit button in the VFX component.2. Add to blackboard a sha... Read more
On-Screen Button errors on mouse down/up when its Control Path is set to...
Reproduction steps:1. Open the attached "Ctrl.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. In Game view, click on... Read more
The UI Toolkit package doesn't get removed when upgrading the project to...
How to reproduce:1. Open the attached '1340775.zip' project in 2021.2.0a4 or above2. Observe the Console Expected result: The UI Too... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”