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Overlay gets stuck to the cursor when hovering over its handle after dra...
How to reproduce:1. Create a new project2. Detach one of the Scene view overlays3. Drag the detached overlay far to the right from t... Read more
Project Settings/Package Manager foldouts alignment is wrong after chang...
How to reproduce:1. Open an empty project (250% Screen Scale)2. Select Edit/Project Settings/Package Manager3. Observe the Scoped Re... Read more
Rider freezes when trying to open a specific C# project
How to reproduce:1. Open the attached project2. Open the C# project (Assets->Open C# Project)3. Wait for Rider to load Expected r... Read more
[Shadergraph] Opening and closing dropdowns in the searcher shifts your ...
Reproduces in SRP packaged with Version: 2021.2.0b1.3029 Repro steps: 1. Open the searcher2. Click the "Input" dropdown3. Scroll dow... Read more
[Shadergraph] Scroll wheel in searcher scrolls too far
Reproduces in version of SRP packaged with Version: 2021.2.0b1.3029 Repro steps:1. Open the searcher2. Open "Input"3. Open "Basic"4.... Read more
[Shadergraph] Searcher has no vertical scroll bar
Reproduces in version of SPR packaged with 2021.2.0b1.3029 Repro steps:1. open the searcher2. open the category: "Input" Expected re... Read more
[Shadergraph] "Transform" node no longer appears in searcher when typed
Reproduced with version of SRP tied to 2021.2.0b1.3029 Repro steps:1. Open the searcher in Shadergraph2. Type "Transform" Expected r... Read more
[Linux] Japanese characters can not be entered anywhere in the Editor wh...
How to reproduce:1. Open attached project "JunInvader.zip"2. Switch to "Japanese (Mozc)" and select "Hiragana" as Input Mode in the ... Read more
[PackageManager] Package is missing from "Mobile" Feature Included Packa...
How to reproduce:1. Open an empty project2. Selecting Window/Package Manager and Features/Mobile3. Expand the 3 Packages Included fi... Read more
[Package Manager] Feature sets are marked as "Release" even when they co...
How to reproduce:1. Create an empty project2. Make sure that Edit/Project Settings/Project Manager/Advanced Settings/Enable Pre-rele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field