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[IL2CPP][Android] App crashes on launch when patch obb file is pushed
How to reproduce:1. Open the attached project "1347178.zip"2. Open Build Settings and change to Android platform3. Make sure that "I... Read more
Crash on audio::mixer::UpdateAudioMixerMemory when entering Play Mode
Reproduction steps:1. Open the user's attached project2. Open scene "LoadBundleScene"3. Enter Play Mode4. If the crash doesn't occur... Read more
[Device Simulator] SystemInfo.deviceType returns 'Desktop' when the simu...
How to reproduce:1. Open the attached '1347117.zip' project2. Open the SampleScene3. Open Window > General > Device Simulator4... Read more
[Editor][Crash] Crash on VideoClipImporter.GetPreviewTexture() when Clic...
Reproduction steps:1. Open the attached project "mp4Crash.zip"2. Double click any of the .mp4 files in the ../Assets/Videos folder E... Read more
AddComponentMenu does not set custom name in Inspector when script is no...
Reproduction steps:1. Open the attached project "AddComponentMenu.zip"2. Open scene "Scene"3. Select any GameObject in the hierarchy... Read more
DLLs not running when in Player
How to reproduce:1. Open the attached project "MVC.zip"2. Install "Multiversal Vehicle Controller" (follow the instructions in https... Read more
[Input System][Mobile] IsPointerOverGameObject returns false when used w...
Reproduction steps:1. Open the attached user's project "InputRepro.zip"2. Build for Android3. Tap on the left side UI4. Tap on the r... Read more
There's a noticeable performance impact when using Settings Manager with...
How to reproduce:1. Open the attached project2. Connect the project to Perforce3. Open the Polybrush Window (Tools->Polybrush->... Read more
[HDRP] Completely black specular color and base color still reflects spe...
Reproduces in both the Shadergraph and handwritten versions of the HDRP Lit shader.Repro steps:1. Create a material, set the shader ... Read more
[Linux] Two clicks are needed to select an option in some Game and Scene...
How to reproduce:1. Open attached project "test.zip"2. Open the Game View window3. Click the aspect ratio dropdown4. Click on any op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS