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0
votes
Fixed

[Mobile] Performance spikes on specific devices when tapping the display...

Input

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Jul 02, 2021

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Version/s: 2019.4, 2020.3, 2020.3.12f1, 2021.1, 2021.2, 2022.1

Steps to reproduce:1. Create an empty project2. Check "Development Build" and "Autoconnect Profiler" options in Build Settings3. Bui... Read more

0
votes
By Design

Editor crashes on mono_traverse_object_internal when allocating memory

Mono

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Jul 02, 2021

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Version/s: 2020.3, 2021.1, 2021.1.12f1

Reproduction steps:1. Open the project from the attached google drive link2. Go to Assets/Scenes/"DocumentationScene"3. Go to Jobs &... Read more

0
votes
Fixed

[VFX Graph] NullReferenceException is thrown to the Console when switchi...

Package: Visual Effect Graph

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Jul 02, 2021

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Version/s: 10.4

[VFX Graph] NullReferenceException is thrown to the Console when switching from graph that was attached to target GO window to anoth... Read more

0
votes
Fixed

[VFX] Assigning an empty VFX asset to vfx game object results in a dupli...

Package: Visual Effect Graph

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Jul 02, 2021

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Version/s: master 2021/07/02

Reproduction: 1) Create a vfx asset2) Create vfx game object in the scene3) Assign the vfx asset Expected: The asset is assigned and... Read more

0
votes
Fixed

[Android] Unable to properly address the Assets as the path to "output.j...

Mobile

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Jul 02, 2021

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Version/s: 2018.4, 2019.4, 2019.4.28f1, 2020.1, 2020.2, 2020.3

How to reproduce:1. Open the attached project "1347394.zip"2. Build the project with the name "test.apk" in the "Build" folder3. Mak... Read more

0
votes
Fixed

[Shaders] LocalKeywordSpace needs a more efficient way to find if it con...

Shader System

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Jul 02, 2021

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Version/s: 2021.2, 2022.1

LocalKeywordSpace only contains the array of keywords. There is currently no efficient way to find if shader contains specific keywo... Read more

0
votes
Fixed

[Shaders] ShaderUtil.GetPassKeywords returns array which is not efficien...

Shader System

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Jul 02, 2021

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Version/s:

Currently new API ShaderUtil.GetPassKeywords returns an array of LocalKeywords, which is not efficient enough for searching specific... Read more

0
votes
By Design

OnActiveBuildTargetChanged not called in batch mode

Scripting

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Jul 02, 2021

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Version/s: 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Download the attached user's project "switchPlatform.zip"2. Run "{path to Unity} -batchmode -nographics -quit ... Read more

20
votes
Fixed

[Android] Using TouchScreenKeyboard.Open with a non-empty placeholder mu...

Mobile

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Jul 02, 2021

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Version/s: 2020.2.0a19, 2020.3, 2020.3.13f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached user's project "KeyboardTest.zip"2. Build for Android with Development Build Enabled3. Press... Read more

0
votes
Fixed

Cannot pass ModelInspector's type when calling Editor.CreateCachedEditor...

IMGUI

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Jul 02, 2021

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Version/s: 2019.4, 2020.3, 2020.3.11f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Create a new project with the default 3D template2. Create an empty script3. Inherit the 'Editor' class4. Write ... Read more

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