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An error is thrown when the Scene has UI Mask and the Player is run head...
How to reproduce:1. Open the user's attached "Batchmode_Canvases" project2. Open the Build Settings (File->Build Settings...)3. M... Read more
[HDRP] Incorrect lighting on 7.x after project relaunch
Versions tested 2019.4.28f1 + 7.6 / 7.7 Steps to reproduce: 1) Download the repro project2) Do not delete the library folder! Open t... Read more
List of Serializable classes is not Serialized when these classes are in...
How to reproduce:1. Open the "case_1350023" project2. Open the "SampleScene" Scene3. Comment the 46th code line in the "NewBehaviour... Read more
[macOS] A sound is played when pressing keys in Game View during Play Mo...
How to reproduce:1. Create a new project using the default 3D template2. Enter the Play Mode3. Focus the Game View4. Hover the mouse... Read more
Scriptable Object references are lost when overwritten by FromJsonOverwrite
How to reproduce:1. Open the user attached project "ProjectAnomaly.zip"2. Enter Play Mode3. In the Game view, turn Around with a mou... Read more
Device Simulator System Language stays on the OS display language when S...
How to reproduce:1. Open the attached "1349995_Repro" project2. Open the "Lang" Scene3. Open the Device Simulator (Window->Genera... Read more
UnityLinker enable logging does not work when path doesn't already exist
Reproduction steps:1. Open user attached Solution2. Change Path variable accordingly3. Run All Tests Expected result: The Tests succ... Read more
Only the first submesh is drawn when using DrawMeshInstancedIndirect method
Reproduction steps:1. Open the attached project ("MeshInstancedTest.zip")2. Enter the Play-Mode Expected result: When using DrawMesh... Read more
Instances drawn with DrawMeshInstanced flicker when the buffer changes o...
How to reproduce:1. Open the user's attached project and Scene scene2. Enter the Play mode and observe squares Expected result: squa... Read more
LineRenderer.BakeMesh fails when called on instantiated copy
How to reproduce:1. Open the attached project's "case_1349946-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS