Search Issue Tracker
Shaders imported from Blender break inside Unity
How to reproduce:1. Open the user's attached project2. Open the "Eye" Scene3. Observe the "Eye1 Variant" GameObject and "EyeFromBlen... Read more
[Input System] UI controls break when Player's Input Auto-Switch is enabled
Reproduction steps:1. Open the attached user's project2. Enter play mode in "SampleScene"3. Try moving the white ball from the UI by... Read more
[API] The value of minBounces can go over that of maxBounces when set th...
Steps to reproduce: 1. Make any new project Through a script:2. Set min bounces to 1003. Set max bounces to 1004. Set max bounces to... Read more
Unity menu bar does not change size when using custom scaling
How to reproduce:1. Open a new Unity project2. Go to 'Edit > Preferences > UI Scaling'3. Uncheck 'Use default desktop setting'... Read more
Shader properties section is not foldable
The shader properties section is not foldable in Shader inspector. This is very inconvenient when shaders have a lot of them. Read more
Baked Cookies don't appear in the scene when baking lighting with custom...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Game View, inspect the baked Spot Light's Cooki... Read more
[WebGL][macOS] Looping audio gets distorted and echoes when played over ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Build it for the WebGL Platform3. Host the built Playe... Read more
Inconsistent ENABLE_PROFILER scripting defines in InputManager.cs when u...
How to reproduce:1. Create a new project using the default 3D template2. Import the "Input System" package3. Open the package's "Inp... Read more
Unity does not execute code weavers when the project is opened for the f...
How to reproduce:1. Download user attached project "unity2020-weaver-bug.zip"2. Inside the project folder, delete the "Library" fold... Read more
Assets that are referenced by custom MonoBehaviour are null after reload...
How to reproduce:1. Open the user's attached project2. Build and Run Scenes/SampleScene scene3. Observe the logged messages Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS