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Editor crashes when saving changes made in the Shader Graph which is app...
How to reproduce:1. Open the user's attached "Crystals2D.zip" project2. Open the "ChainVFX" VFX Graph (Assets -> VFX)3. Open the ... Read more
[2D Animation] IndexOutOfRangeException error is thrown when pasting bon...
How to reproduce:1. Open the attached project2. In the Project Window, select the "Avatar_Base"3. Open the Sprite Editor (selected i... Read more
Errors are thrown when a Shader uses GrabPass and a Camera renders to a ...
Reproduction steps:1. Open the attached "GrabPassIssue.zip" project2. Open the "ReproScene" Scene3. Enter Play Mode Expected behavio... Read more
[Post Processing] Meshes are rendered with background bleeding through t...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Inspect the Game View Expected result: FXAA is applied... Read more
Imported model with Animation is not displayed/displayed incorrectly
How to reproduce:1. Open the attached "case_1351441.zip" project2. Observe the model in the Game view Expected result: all model par... Read more
[IL2CPP] PreserveAttribute doesn't prevent byte code stripping when the ...
How to reproduce:1. Open the project "case_1351399"2. Open the Scene "SampleScene"3. In the "Edit > Project Settings > Player"... Read more
[UI Toolkit] UI Builder/UI Document's layout breaks completely when refe...
How to reproduce:1. Open the attached project's Scene labeled "Game"2. Open the 'NewUXMLTemplate.uxml' in the UI Builder (Window->... Read more
Preview window UV Layout fails to display the UVs of Curve Meshes
Reproduction steps:1. Open the project "2021-2-bugs.zip" attached by the user2. In the Project window, expand the "Torus-7-4" Import... Read more
Renaming the Material removes the selection cursor and makes the selecti...
How to reproduce:1. Open the user's attached "2021-2-bugs.zip" project2. Select the "Mat1" Material in the Project window3. Rename t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS