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0
votes
Fixed

[Memory Profiler] Profiler shows that the Texture memory usage is lower ...

Profiling

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Jul 19, 2021

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Version/s: 2019.4, 2019.4.26f1, 2020.3, 2021.2, 2022.1

Reproduction steps:1. Open the project attached2. Enable Vulkan Graphics API in the Player Settings > Other Settings > Graphic... Read more

0
votes
Fix In Review

[ShaderGraph] ShaderGraph previews taking 50% of GPU

Package: Shader Graph

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Jul 19, 2021

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Version/s: 2021.2

When you have an animated preview in ShaderGraph (with a time node somewhere upstream), ShaderGraph will peg the GPU, taking large a... Read more

1
votes
Fixed

Increment Snapping lock gets disabled when the X value is changed

Scene/Game View

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Jul 19, 2021

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Version/s: 2021.2.0a17, 2021.2.0b4, 2022.1

Steps to reproduce:1. Open the attached project "SnappingIssue.zip"2. Open Scenes/SampleScene in the Project window3. Open the Incre... Read more

0
votes
Fixed

ShaderGraph Swizzle Node's color channels are not displayed as options w...

Package: Shader Graph

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Jul 19, 2021

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Version/s: 10.3.2

How to reproduce:1. Create an HDRP template project2. Create a "Lit Shader graph" e.g.3. Create a "Swizzle Node"4. Observe in the dr... Read more

0
votes
By Design

[UAAL][Android] MonoBehaviors do not receive OnApplicationPause calls un...

Android

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Jul 19, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1

Reproduction steps:1. Clone the https://github.com/Unity-Technologies/uaal-example repository2. Checkout this commit 6d82032ed4d501c... Read more

1
votes
Third Party Issue

Same calculation gives different results when running Compute Shader due...

Shader System

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Jul 19, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.14f1, 2021.2, 2022.1

How to reproduce:1. Open the attached project2. Open the Test Runner (Window -> General -> Test Runner)3. In the Test Runner w... Read more

0
votes
Fixed

Editor crashes when switching to Console window after a failed WebGL bui...

WebGL

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Jul 19, 2021

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Version/s: 2020.3.9f1, 2020.3.12f1

How to reproduce:1. Open the attached project “ThreadsSupport.zip”2. Open “scene” Scene3. File > Build Settings > WebGL > S... Read more

0
votes
Fix In Review

Built Project is skipping frames when the Graphics API is set to Vulkan

Vulkan

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Jul 19, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b4, 2022.1

Steps to reproduce:1. Open the linked project "ReproProject"2. Press File>Build and Run3. Observe the opened Project window Expec... Read more

0
votes
Fixed

Unneccessary MonoBehaviours included because UnityRootStrategy command l...

IL2CPP

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Jul 19, 2021

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Version/s: 2020.3, 2020.3.4f1, 2021.1

How to reproduce:1. Open the attached solution "UnityLinkerTests_.7z" in Visual Studio 20192. In "UnityLinkerTest.cs" edit "UnityIns... Read more

0
votes
Fixed

It is not possible to add custom linker steps due to a problem with the ...

IL2CPP

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Jul 19, 2021

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Version/s: 2020.3, 2020.3.4f1, 2021.1

How to reproduce:1. Open the "UnityLinkerTests_.7z" with Visual Studio2. Go to Test -> Run All Tests Expected result: Tests are s... Read more

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