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ArgumentOutOfRangeException is thrown when right-clicking certain Hierar...
Reproduction steps:1. Open any Unity project (larger projects which take longer to exit Play Mode would reproduce the issue easier)2... Read more
AssetDatabase.GetMainAssetTypeAtPath() sometimes loads objects when deri...
Reproduction steps:1. Open the project in the attached GetMainAssetTypeAtPath_Bug.zip2. Run the test script using the menu item 'Tes... Read more
[XR][OpenXR] "OpenXR Package Settings" asset's size increases when proje...
Reproduction steps:1. Download the attached "case_1351960.zip" project2. Go to Project folder > Assets > XR > Settings and ... Read more
[Undo] Unity crashes when performing large amount of redos that manipula...
How to reproduce:1. Open new Unity project2. In Hierarchy window, create multiple different prefabs, duplicate until you have around... Read more
Latest UDP package throws compilation error CS0103 when imported togethe...
Steps to reproduce:1. Create/Open any Unity project2. Open Package Manager3. Import Tutorial Framework package version 2.0.0 ("com.u... Read more
Unity crashes when HumanPoseHandler.SetHumanPose is called after its Ani...
Reproduction steps:1. Open the attached project "SetHumanPose.zip"2. Open the "Main" Scene3. Enter Play Mode4. Press the R key Expec... Read more
[VFX Graph] GraphicsBuffer throws 'Error while processing VFXType' when ...
How to reproduce:1. Open the attached project "case_1351830-Project.zip"2. Inspect the 'CustomData.cs' file3. Note that it's using s... Read more
Crash on __pthread_kill when opening a project with a broken prefab
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Project crashes when opening Rep... Read more
AndroidJavaProxy fails to proxy "java9.util.function.BiConsumer" class w...
AndroidJavaProxy fails to proxy "java9.util.function.BiConsumer" when special types - String, Boolean, etc. are passed as arguments ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS