Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.14f1
2021.1
2021.2
2022.1
Issue ID
1351876
Regression
No
Unity crashes when HumanPoseHandler.SetHumanPose is called after its Animator is destroyed
Reproduction steps:
1. Open the attached project "SetHumanPose.zip"
2. Open the "Main" Scene
3. Enter Play Mode
4. Press the R key
Expected result: Unity does not crash and an error is shown
Actual result: Unity crashes
Reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a6