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[HDRP] Anisotropy and Iridescent material's "metallic" value jumps aroun...
Repro steps:1. Use a project with HDRP2. Create a new HDRP/Lit material, put it on a sphere in the scene, set the "Material Type" to... Read more
Raytraced Reflections are not realistic with Coat Mask
HDRP1. Dx12 project2. Raytracing enabled3. Screen Space Reflections, Raytraced4. Two Opaque Objects, at least one must be reflective... Read more
[HDRP] Game view gets clipped in Play mode when using custom Global Post...
Reproduction steps:1. Open the user's attached project "HDRP12_BugReports.zip".2. Open "Custom PostProcess Volume" Scene3. In Game v... Read more
Crash on PropertyUndoManager::Flush after recompiling scripts
How to reproduce:1. Open the attached project "Katalyst.zip"2. Open script "AudioDescriptor.cs"3. In the opened script add a new com... Read more
Crash on LoadShaders when opening up this project
How to reproduce:1. Open the attached project from "Project link:"2. Observe the crash Reproducible with: 2021.2.0b7, 2022.1.0a5Coul... Read more
_CameraDepthTexture is not rendered in Scene view
How to reproduce:1. Open the user's attached project and Scenes/Debug scene2. Observe the Scene view Expected result: textured spher... Read more
Editor throws a crash message when closing Standalone Profiler Window
How to reproduce:1. Create a new project2. Click Window -> Analysis -> Profiler (Standalone Process)3. Wait for the process to... Read more
[HDRP][XR][DXR] Mismatch issue between XR and non XR on 108_Emissive_Per...
Re-enable XR test for 108_Emissive_Perf_Exposure_0 and 108_Emissive_Perf_Exposure_12 test in HDRP DXR project and run Yamato. Observ... Read more
Parts of the Material Thumbnail's background change color when material'...
How to reproduce:1. Create a new project2. Create a new Material3. Observe the Material's Thumbnail4. Make any changes to the Materi... Read more
UI shaders are not rendered in Game View from 2021.2.0b2
Reproduction steps:1. Open the attached project from the google drive link2. Make both Scene and Game view windows visible3. Enter P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS