Search Issue Tracker
Fixed in 13.0.0
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1352424
Regression
No
Raytraced Reflections are not realistic with Coat Mask
HDRP
1. Dx12 project
2. Raytracing enabled
3. Screen Space Reflections, Raytraced
4. Two Opaque Objects, at least one must be reflective
5. Coat mask of 0.5 on the reflective object
6. Notice that we see -through- the reflected object to the HDRi Sky, which is not realistic
See attached image, please disregard project title.
You can control the RTR volume from the Global Volume Object
Slack discussion: https://unity.slack.com/archives/CBBPCEPTQ/p1626288092211700?thread_ts=1626280096.202200&cid=CBBPCEPTQ
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
Add comment