Search Issue Tracker
Gizmos on the objects fade away when zooming out in the Scene View
Steps to reproduce:1. Open the attached project "GizmoBug.zip2. Open Scenes/SampleScene in the Project window3. Select Far object in... Read more
SRPBatcher not increasing CBuffer size when material shader is changed
Reproduction steps:1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip")2. Open the "Main" Scene: Asset... Read more
Crash with GraphicsBuffer.CopyCount() on DX11, with intel integrated gra...
Issuing a lot of CopyCount() commands causes the "Failed to present D3D11 swapchain due to device removed" crash. Repro steps :- Ope... Read more
Querying the mapped value of map(…) before ':unityLibrary:compileRelease...
Reproduction steps:1. Create an empty project2. Switch Target Platform to Android3. Set Target API Level at 31 in Edit -> Project... Read more
[Enlighten] UV Charts visualization is not shown with multiple errors wh...
Steps to repro:1. Open the attached project RealtimeGIBug and SampleScene scene;2. In the Preferences window (Edit>Preferences>... Read more
[Timeline] Animation look different when using SetLayerAdditive Timeline...
How to reproduce:1. Open the attached project "TimelineIssue.zip"2. Open "TestScene"3. Press Play4. Click on a Scene view to play an... Read more
[SRP] ClearRenderTarget not clearing alpha of custom rt when HDR is enab...
How to reproduce:1. Open project "1353239.zip"2. Change platform to Android or iOS3. Open "Test_0001" Scene4. In the Menu bar open "... Read more
Unity freezes when Physics2D.BoxCast hits an angled surface
Reproduction steps:1. Open the attached project "AngledBoxCast.zip"2. Open the "Scenes/Main" Scene3. Enter Play Mode4. Use the right... Read more
SmoothDamp function does not reach it's target smoothly when smoothTime ...
Steps to reproduce:1. Open users attached project2. Open Smoothing Issue/Press Play scene3. Enter the Play Mode4. Observe Cubes move... Read more
Unity Editor Silent Crashes when Visual Studio 2019 Debugger Breaks on a...
Reproduction steps:1. Open user attached Project2. Attach a Debugger3. Enable Breaking on StackOverflow Exception4. In the Scene att... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS