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Performance regression in URP template standalone build duration, shader...
Steps to reproduce:1. Create a new URP project2. Attempt to build standalone player on macOS Expected result: Project builds in a re... Read more
[2D][Sprite Atlas v2] Upgrading atlas to v2 causes objects in folders to...
[2D][Sprite Atlas v2] Upgrading atlas to v2 causes objects in folders to become ungrouped Repro steps:1. Observe atlas_v1 in Assets,... Read more
[Mobile] [Audio] AudioSource.GetSpectrumData returns incorrect data
Reproduction steps:1. Open the project in "AudioTest.zip"2. Open Audio Scene and enter Play Mode3. Inspect the visual audio represen... Read more
Editor crashes when inspecting Serialized Field ParticleSystem variable ...
How to reproduce:1. Open the attached project "PS_Crash.zip"2. Open "TestScene" Scene3. Open "TestPS.cs" script in Visual Studio Cod... Read more
[iOS] iPadAir3Gen and iPadMini5Gen are missing in UnityEngine.iOS.Device...
Reproduction steps:1. Create a new project and a new Script2. Open the script and type UnityEngine.iOS.DeviceGeneration inside one o... Read more
[VFX Graph] [Shadergraph] Plugging Age into a Shadergraph property in a ...
Does not repro in Version: 2021.1.16f1.2827.13Repros in Version: 2022.1.0a3.470Repro steps:1. Use a project with HDRP2. Create a new... Read more
[XR Interaction Toolkit] ARGestureInteractor can filter out valid gestur...
The ARGestureInteractor class incorrectly filters out some ARBaseGestureInteractable objects when generating valid targets for inter... Read more
SpeedTree has abnormal vertical scaling when rendered
Reproduction steps:1. Open project "SpeedTree2021-2-b4-Bugs.zip"2. Open the Scene "Main" from the Assets folder3. Observe Scene view... Read more
Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts whil...
How to reproduce:1. Open the attached project "MusicTheoryApp.zip"2. Open the script "ToggleButton.cs"3. Inside the script, add "Deb... Read more
Prefab doesn't detect overrides when changing MinMaxSlider values in the...
How to reproduce:1. Open the user's attached "GizmoBug.zip"2. Open the "SampleScene" Scene3. Select the "Test" GameObject in the Hie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS