Search Issue Tracker

0
votes
Fixed

Colliders are not added to some Terrain Trees when the Paint Trees tool ...

-

Dec 01, 2025

-

Version/s: 6000.2.8f1

How to reproduce:1. Open the attached “IN-124554_regr” project2. Enter Play mode3. Open the Physics Debug window4. Open the Game win... Read more

0
votes
Active

Cinemachine camera blend snaps to cached position when switching back be...

Package: Cinemachine

-

Dec 01, 2025

-

Version/s: 3.1.5

How to reproduce:1. Open the “IN-122107“ project2. Open the “Test” Scene3. Enter Play mode4. Press “2” (keyboard) and before the ble... Read more

0
votes
Fixed

Shader graphs are reimported at project shutdown

-

Dec 01, 2025

-

Version/s: 6000.3.1f1, 6000.4.0a5, 6000.5.0a3

Steps to reproduce: Create a new URP project Add a build profile and set as current Add graphics settings to the profile Add a keywo... Read more

1
votes
In Progress

Crash on SkinnedMeshRendererManager when interacting with a prefab gener...

-

Dec 01, 2025

-

Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

Steps to reproduce:1. Open the “user’s attached project”2. Open the “Knight1” prefab through the Project window3. Observe the crash ... Read more

0
votes
Fixed

Some Terrain tree colliders are not displayed when the Physics Debugger ...

-

Dec 01, 2025

-

Version/s: 6000.0.44f1, 6000.2.8f1

How to reproduce:1. Open the attached “IN-121514” project2. Enter Play mode3. Open the Physics Debug window4. Open the Scene window5... Read more

1
votes
Duplicate

[Android] App UI package default settings are applied incorrectly when t...

Package: Inference Engine

-

Dec 01, 2025

-

Version/s: 2.3.0, 2.4.0

Reproduction steps:1. Create a new project2. Switch the Build Platform to Android/Android XR3. Using the Package Manager, install th... Read more

0
votes
Active

Crash on folly::detail::safe_assert_terminate_v when updating the Meta X...

-

Dec 01, 2025

-

Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5

Steps to reproduce:1. Open the “user’s attached project”2. Open “Windows/Package Manager”3. Find the “Meta XR All-in-One SDK“ Packag... Read more

0
votes
Fixed

This is not supported: Base(AnticipatedNetworkTransform) m_NetworkManage...

Package: Multiplayer Netcode for GameObjects

-

Dec 01, 2025

-

Version/s: netcode-gameobjects-2.7.0

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Resources/Scenes/MainMenu.unity” Scene3. In Multipla... Read more

0
votes
By Design

The text font falls back on a different font depending on the fallback f...

-

Dec 01, 2025

-

Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce: Open the “TMPBugReport.zip“ project Open the “BugRepro“ Scene Observe the second line of text in the Game view (it... Read more

0
votes
In Progress

Cinemachine Hard Look At component is ignored when Cinemachine Third Per...

Package: Cinemachine

-

Dec 01, 2025

-

Version/s: 3.1.5

How to reproduce:1. Extract and open the attached “IN-125049.zip“ project2. Open the “SampleScene“ scene3. Observe the Game View Exp... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.