Search Issue Tracker
Fixed
Fixed in 6000.1.0a1
Votes
0
Found in
6000.0.26f1
6000.1.0a7
Issue ID
UUM-87075
Regression
Yes
NullReferenceException when converting Material Inspector Window to a Floating Window
Reproduction steps:
1. Create any new project
2. Create a new Material (Assets > Create > Material)
3. Select the Material from the Project Window
4. In the Inspector find the Material Inspector Window
5. Click on the three dots
6. Select ‘Convert to Floating Window’
7. Observe the Console
Expected result: No errors
Actual result: “NullReferenceException: Object reference not set to an instance of an object” error
Reproducible with: 6000.0.7f1, 6000.0.26f1,
Not reproducible with: 2021.3.46f1, 2022.3.51f1, 6000.0.6f1, 6000.1.0a3
Fixed in: 6000.1.0a1
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Affects HDRP, URP and Built-In
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-79366
Resolution Note (fix version 6000.1.0a1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-79366