Search Issue Tracker
Directional Light Contact Shadows cause Game & Scene view's to be black ...
Reproduction steps: 1. Create a new project using HDRP Template 2. Select Directional Light in Hierarchy 3. Change Directional Light... Read more
[HDRP] DRS settings: max screen % not clamped by min screen % value
Version tested: SRP master Steps to reproduce: 1) Create or open any HDRP project 2) Go to HDRP asset, Dynamic Resolution section ... Read more
[HDRP] CustomPass memory leak on interaction with CustomPass in inspector
Reproduction steps: 1. Open attached project "HDRPCustomPassLeak.zip" and scene "CustomPass" 2. In Hierarchy window, select "VM_Cust... Read more
[HDRP] Local Volume's profile shown as empty when reassigned
Versions tested: 2019.3.4f1 + 7.3.0 Steps to reproduce: 1) Open attached project or have a local volume with overrides in the scen... Read more
[HDRP] HDRP LOD input fields invert and overlap text when making the win...
1. Create a new project. 2. Install HDRP through the Package Manager. (Window -> Package Manager) 3. Create a new HDRP Asset. (Asset... Read more
Crash on FlareManager::Update when Flare Layer is added to a GameObject ...
Steps to reproduce: 1. Create a new HDRP project or open an existing one 2. Create an empty GameObject in any Scene 3. Add a "Flare ... Read more
[HDRP] Local Volume's Weight doesn't blend correctly between skies
Versions tested: 2019.3.4f1 + 7.1.8, 7.3.0 Reproduces in 7.1.8 and 7.3.0 Steps to reproduce: 1) Open attached project or make a sc... Read more
[HDRP] Making a prefab with Custom Pass Volume crashes Unity
Version tested: 2020.1.0a12 + HDRP/Staging Steps to reproduce: 1) In any HDRP project create an empty object, add Custom Pass Volu... Read more
[HDRP][URP][macOS] Content of render target is invisible in Frame Debug ...
How to reproduce: 1. Create new HDRP project 2. Select Window -> Analysis -> Frame Debugger 3. Click Enable button in Frame Debug w... Read more
[HDRP] Volume gizmos visibility is linked to inspector
Not sure if this is a feature or a bug. 1) Open any HDRP project 2) Disable volume gizmos via dropdown menu in scene view (see vide... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true