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2D Polygon collider does not fit open ended sprite shape
2D Polygon collider does not fit open ended sprite shape Repro steps:1. Download and open the attached "Polygon fail example.zip" pr... Read more
Prefab artifact is left in the Project window when deleting the Prefab
Reproduction steps:1. Create a new project2. Create any GameObject in the Hierarchy window3. Make a Prefab with created GameObject4.... Read more
[HDRP][Metal] Shader warnings of potentially uninitialized variable (chu...
How to reproduce:1. Create new HDRP template project2. Let the project load and wait for shaders to start compiling3. Observe consol... Read more
[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce:1. Create new project2. Open build settings, switch to WebGL and enable Autoconnect profiler setting3. Build and ru... Read more
[Undo] System is already interested in this transform, SetSystemInterest...
How to reproduce:1. Open attached project2. Select New Prefab(1) and in Inspector apply prefab changes3. Select New Prefab(2) and in... Read more
Script referenced by ScriptableObject is null when making changes to the...
How to reproduce:1. Open user-submitted project2. Open the scene "SamepleScene" (Assets/Scenes/SampleScene.unity)3. In the Hierarchy... Read more
Identical Asset bundles differ bitwise when building Addressable content
How to reproduce:1. Open the user's attached project2. Open Scenes/SampleScene3. Go to Window -> Asset Management -> Addressab... Read more
Emission parameter of detail mask gets deactivated when inspecting mater...
How to reproduce:1. Open the attached project "plugin.zip"2. Open Assets/Scenes/SampleScene.unity3. Select Scene>node_damagedHelm... Read more
RaycastAll returns 0 hits when Raycasting to a GameObject immediately af...
How to reproduce:1. Open the attached project "RaycastAll"2. Open the scene "TestScene" and enter Play mode (Assets/Scenes/TestScene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor