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GameObject in the Game View gets clipped when changing Dynamic Resolutio...
Steps to reproduce:1. Open the user-provided project in "Lighting.zip"2. Enter Play Mode3. In Hierarchy Windows select "Dynamic Reso... Read more
It is difficult to properly edit the PolygonCollider2D collider when its...
Reproduction steps:1. Open the attached "project-1361571.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy select the "... Read more
[Serialization] [IL2CPP] BinaryFormatter.Deserialize method fails to des...
How to reproduce:1. Open the attached Unity project ("1361559_2021.2.0a18_repro.zip")2. Build And Run Expected result: dummyFloatVal... Read more
Material/Prefab Preview window view is black/gray when using a custom Li...
Reproduction steps:1. Open the user's attached project2. In the Project window, select the "Custom_Lit" Material (Assets > Scenes... Read more
[Android] Unity app background gets black when Dialog window remains ope...
How to reproduce:1. Open the attached project "android-native-popup-using-unity-master.zip"2. Build and run the project on Android3.... Read more
[iOS] Shader Compiler IPC Exception is thrown when compiling tessellatio...
Reproduction steps:1. Download and open the attached "ShaderCompilerIssue-2021.1.zip" project2. In the menu bar, press Test > Bui... Read more
[Shader Graph] "'cross': implicit truncation of vector type" errors are ...
Steps to reproduce:1. Create a new URP project2. In the Project Window, create an Unlit Shader Graph (Create > Shader Graph > ... Read more
Editor crashes when using Ray Tracing and enabling MSAA in the URP Asset...
How to reproduce:1. Open the user's attached "CorgiRaytracing.zip" project2. Open the "Demo_URP" Scene3. Make sure the Game view is ... Read more
Shader error is thrown when using Hybrid Instance in Shader Graph
How to reproduce:1. Open the user's attached project2. In the Project view, go to Assets/Prefabs/ResourceBar3. Double-click on Resou... Read more
Multiselect with the keyboard does not work as intended when using arrow...
How to reproduce:1. Open the project "LTSBugs.zip"2. In the Project window select "icon_camera 1"3. Hold the shift button and press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field