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Visual Effect Asset causes infinite "Collecting dependencies" when opened
How to reproduce:1. Unzip the attached "VFX.zip" file2. Create a new HDRP project and open it3. Put the VFX folder into the project'... Read more
Linux IL2CPP builds with Debug C++ Compiler Configuration fail and crash...
How to reproduce:1. Open the user attached project (1357150_mtea.zip)2. Press Ctrl+B to build the project (name the build "test" whe... Read more
[XR][Linux] Scene View doesn't render when opening new AR or VR Template...
Reproduction steps:1. Open new AR or VR Template Unity Project2. Observe Scene View3. In Editor Menu, press Window -> Layouts -&g... Read more
Physics simulation and FixedUpdates are run during the splashscreen
How to reproduce:1. Open the project "positionBug"2. Enable the Development Build checkbox (File > Build Settings > Developmen... Read more
Scrolling is jumping when scrolling in the Input Manager
How to reproduce:1. Create a new project with a 3D Template2. Go to Input Manager (Edit>Project Settings>Input Manager)3. Open... Read more
Building to WebGL with Visual Scripting Script Graph causes errors that ...
How to reproduce:1. Create a new project2. Create Assets > Create > Visual Scripting > Script Graph and in the Inspector cl... Read more
"The asset has been scheduled for reimport" error message is thrown when...
How to reproduce:1. Open the attached "1362268.zip" project2. In the "Assets" folder right click on the "Fonts" folder3. Select Reim... Read more
Prefab variant asset is created with empty override
Steps:1. Open attached project2. Open TestScene3. Drag & Drop "1" prefab instance to the Project Browser4. Choose "Prefab Varian... Read more
[HDRP][DXR] Ray Tracing reflection isn't lit when using Screen Space Glo...
How to reproduce:1. Open the user's attached "dlss-bug.zip" project2. Open the "SSGI" Scene3. Observe the Game view4. In the Hierarc... Read more
UnityException is thrown in Build when using Burst Direct Call methods
How to reproduce:1. Open the attached project (burst-error2.zip)2. Open scene Scenes/SampleScene3. Go to File -> Build Settings4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS