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Crash when copy-pasting a Subgraph block
Repro steps:1. Create a new VFX2. Select two blocks in the Output context, right-click, and turn them into a Subgraph block.3. Selec... Read more
[DX11] Water reflections disappear when a GameObject with Default-Materi...
How to reproduce:1. Open the attached project (MaterialReflectionTest.zip)2. Open scene Assets/Scenes/WorldGeneration3. Press the Pl... Read more
Order in Layer doesn't effect UI Document button when it is stacked on C...
How to reproduce:1. Open the attached project "OrderRepro.zip"2. Open "SampleScene"3. Enter Play mode4. Press the button from "UIDoc... Read more
Profiler (Standalone Process) crashes when closing
How to reproduce:1. Open the attached project "2021.2 Beta.zip"2. Enter the Game Mode3. Open Profiler (Standalone Process) (Window&g... Read more
GPU usage spikes to 20% when downloading large packages from Package Man...
How to reproduce:1. Open Task Manager(Windows) or Activity Monitor(macOS)2. Add to your assets the 3D Game Kit from the Asset Store3... Read more
GUIStyle errors are thrown when entering Play mode with docked Profiler ...
To reproduce: 1. Download the attached "ProfilerBug.zip" project and open in Unity2. Open the "SampleScene" scene3. Open Profiler wi... Read more
[Linux] [macOS] Editor window is shown over all other applications when ...
Reproduction steps:1. Download and open the attached application: "New Unity Project (4).zip"2. Go to Example > ShowPopup Example... Read more
Audio Echo Filter component Delay value cannot be keyframed when animati...
How to reproduce:1. Open the attached project "audioBug"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the H... Read more
No way to get preprocessed data using Pass.CompileVariant
The Pass.CompileVariant API can only be used to get compiled variant data. Preprocessed data (without compilation happening) is not ... Read more
Multiple separator lines between list items shown in Undo History window...
Steps to reproduce:1. Create a new Unity project2. Open Edit->Undo History3. Generate some Undo events4. Select the 2nd item from... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS