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Packages keeps getting recompiled when editor is recompiling code from t...
Reproduction steps:1. Open user-submitted project "Recompilation Test"2. Create a new C# Script in the Assets folder3. Inspect the L... Read more
"Unable to find player assembly" warnings logged to the Console when bui...
How to reproduce:1. Create a new empty URP project2. Import the Burst package3. Import the Jobs package4. Build the project5. Observ... Read more
[DXC/DX12] No way to enable SM 6.6 features results in compiler error wh...
How to reproduce:1. Open the attached project ("Repro 2")2. Select the "SM_6_6_repro" shader and in its Inspector click "Compile and... Read more
[IL2CPP][HDRP] Crash when opening the player made with IL2CPP Faster builds
Reproduction steps:1. Create a new HDRP project2. Go to Player Settings -> Scripting backend -> IL2CPP3. Go to Build Settings ... Read more
"Getting control 1's position in a group with only 1 controls when doing...
Reproduction steps:1. Open new Unity project2. In Build Settings window, switch to Android or Dedicated Server platform3. Observe Co... Read more
[VFX Graph] NRE are thrown to the Console on Play Mode when VFX is attac...
How to reproduce:1. Create a new VFX and drag it to the Scene2. Open VFX Asset and attach it to the GameObject3. Enter Play Mode Exp... Read more
[Android] Unity Test Runner UI does not show results from device
How to reproduce:1. Open the attached Timeline project2. Switch to Android3. Run tests on Android device through Test Runner UI (Win... Read more
[Android] Switching `Application.targetFramerate` from 30 to 60 will cau...
Reproduction steps:1. Open the attached project "fps_bug.zip"2. Build and Run on an Android device3. Click the button on the applica... Read more
[Oculus Quest] Camera doesn't move when changing its position in the Beg...
How to reproduce:1. Open the attached project2. Build 'SampleScene' to Oculus Quest3. Observe the view in Oculus Quest Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS