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Custom packages are not importing into Unity
Reproduction steps:1. Open user-submitted project2. Navigate to Assets -> Import Package -> Custom Package...3. Import any cus... Read more
Linux Editor expands the most right layout panel to the left after being...
How to reproduce:1. Open a new project2. Switch the layout to "Tall"3. Close and reopen the newly created project4. Observe the diff... Read more
[Android] Quitting Android application with Application.Quit() results w...
Reproduction steps:1. Open the attached project "AndroidApplicationStates-TestProject.zip"2. Build and Run the project3. Open Androi... Read more
Editor crashes on "PrepareMeshRenderNodes<1>" when opening the Project
Steps to reproduce:1. Open the attached project Expected result: Editor is opened successfullyActual result: Editor crashes Reproduc... Read more
Timeout value does not propagate when using a DelegatingHandler as the m...
1. What happenedTimeout value does not propagate when using a DelegatingHandler as the main HttpClient handler2. How can we reproduc... Read more
[UIToolkit] Dropdown Field popup is not limited to Game view bounds
Reproduction steps:1. Open the attached project "1365095.zip"2. Open Assets > Scenes > SampleScene3. Go to Game View and press... Read more
UI Builder Background Color Transition Animation doesn't start from 0 Op...
How to reproduce:1. Open the user's attached project2. In the Project view, open Assets/UI/BugBackgroundColorTransition/BugBackgroun... Read more
UI Button click is not received when new Input System OnScreenControl ha...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to the Game view and press the Play button... Read more
New Input System does not work in WebGL build
Reproduction steps:1. Open the user's attached "New Unity Project.zip" project2. Go to File > Build And Run3. Click the "D" key o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS