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SpriteShapeProfile Corners fields disappear when a field above has been ...
How to reproduce:1. Open the attached project (SpriteShapeProfileTest.zip)2. In the Project window, in the Assets folder, select the... Read more
JNI crash on call GetObjectArrayElement used on AndroidJavaObject.GetRaw...
How to reproduce:1. Open the user's attached project2. Build and run the application on Android Expected result: The application doe... Read more
Profiler's timeline view loses context frames when frames go out of Fram...
How to reproduce:1. Open the attached project "2022Project"2. Open "SampleScene"3. Open Profiler Window4. Profile any target, e.g. P... Read more
Editor has unstable FPS when VFX graph is open
How to reproduce:1. Open the user attached "1366167_FailureTest.zip" project2. Open the Profiler window (Window -> Analysis ->... Read more
Input System puts pressure on the Garbage Collector when enabling and di...
Reproduction steps:1. Open the attached project "input-gc-pressure.zip"2. Open the "DebugInputScene" Scene3. Open the Profiler windo... Read more
[VFXGraph][HDRP] MainCamera to Sceneview Fallback doesn't work anymore
Repro steps: 1. Import the attached project and open the Repro scene2. Hide the Game View3. In the Scene view, zoom in and out from ... Read more
EditorLoop time in Profiler keeps incresing when in Play Mode
How to reproduce:1. Create a new project2. Open Window > Analysis > Profiler and select only the “CPU Usage” module3. In the P... Read more
TLS Allocator ALLOC_TEMP_TLS error is thrown when dragging GameObject fr...
Reproduction steps:1. Open the user's attached project2. Open the "SampleScene" Scene3. Open the "Test Editor Window" from the menu ... Read more
[OSX] Fatal Error when importing a project with invalid package dependen...
Steps to reproduce:1. Open attached "package-cocktail.zip" Unity project2. Press "Retry" in the Unity Package Manager Error dialog E... Read more
Project runs in a background after building it
How to reproduce:1. Make sure you are using multiplay displays2. Create a new Unity project3. Move editor to a 2nd display4. Build a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS