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"Error in fetching user purchases" when the project is launched with the...
How to reproduce:1. Open the attached project "searchRepro"2. Open the Asset Store Search window (Window > Search > Asset Stor... Read more
Input.mouseScrollDelta.y is not correctly mapped to mouse wheel when run...
How to reproduce:1. Open the project "1102948.zip" on Apple Silicon Mac2. Go to Build Settings (File>Build Settings)3. Select iOS... Read more
Rect tool enables to move root Prefab in Context mode
How to reproduce:1. Create new project2. Create new Plane3. Make it a Prefab4. Edit Plane in Context Mode5. Try to move prefab with ... Read more
[Enlighten] Precompute fails to progress beyond Create Geometry when usi...
Repro: Repro project is available in the comments. Download and import the repro project above using 2021.2.0b12Open the Scene "Terr... Read more
RectTransform that is unmodified gets reset when reverting overrides in ...
How to reproduce:1. Open the attached "RevertPrefabOverridesBug.zip" project2. Go into Assets -> Scenes folder3. Enter the "Sampl... Read more
ExposedReference field in PlayableAsset is offset when viewed in Inspector
How to reproduce:1. Open the attached project ("1367633_repro.zip")2. Open the "New Timeline" Timeline3. Click on the "ExamplePlayab... Read more
Show compiled code for compute shaders has the "Cancel" button greyed out
Select a compute shader with variants, click on "Compile and show code".Expected: Cancel button is active when compiling variants.Ac... Read more
Transform Reference button leads to a missing page
How to reproduce:1. Create a new Unity project2. Select any object in a Hierarchy3. In the Inspector, press 'Open Reference for Tran... Read more
[Linux] Draging a prefab from Project window to Scene window it doesn't ...
To reproduce:1. Create a new project2. Create a 3D cube in the hierarchy window3. Make it a prefab4. Drag the prefab from Project wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS