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[WebGL] Console errors are thrown when calling AudioSource.clip.GetData(...
Reproduction steps:1. Open user attached project2. Build and Run the project3. Open your browsers Developer Console Expected result:... Read more
Shaders are ignored when executing Build Asset Bundles method from conso...
How to reproduce:1. Open any command-line interpreter2. Run "UNITYPATH -batchmode -quit -nographics -projectPath PROJECTPATH -execut... Read more
[Android] [ShaderGraph] Shader Graph textures are pixelated when running...
How to reproduce:1. Open the attached user's project 'AdrenoShaderGraphBug.zip'2. Open Build Settings and add 'SampleScene' Scene to... Read more
Performance drop in Scene view when moving GameObjects in the Scene
How to reproduce:1. Download the attached project '1369564.zip'2. Open the 'SampleScene' Scene3. Move any GameObject in the Scene Ex... Read more
Multiple "Unsaved Changes Detected" reports appear when zooming with the...
How to reproduce:1. Open project "MY project.zip"2. In the Project window search bar type "Dither_Graph"3. Open "Dither_Graph"4. Mov... Read more
InputAction class's variable names are replaced with "Input Action" when...
How to reproduce:1. Open the attached project "InputSystemBug.zip"2. Open the "SampleScene" scene3. Select the "Click Me" GameObject... Read more
[Android] Time.deltaTime is not stable when Refresh Rate and target Fram...
Reproduction steps:1. Open the attached user's Unity project "DeltaTimeChecker.zip"2. Build and install the application on a device3... Read more
[Android] Consecutive calls to Graphics.DrawProcedural take a huge amoun...
How to reproduce:1. Open the attached project ("Project_1369478" download link in the edit)2. Open the "Main" Scene found in the "As... Read more
Crash on _platform_memmove$VARIANT$Haswell when opening scene
Reproduction steps:1. Open the user's attached project2. Open scene 'World/Scenes/Theater And Player' Expected result: The scene ope... Read more
[ARFoundation] XR Reference Image Library is compiled when it is not used
Reproduction steps:1. Download and open the attached "bug-mask.zip" project2. Build the project for iOS3. Observe the build progress... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS