Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1369543
Regression
Yes
InputAction class's variable names are replaced with "Input Action" when looking in the Inspector window
How to reproduce:
1. Open the attached project "InputSystemBug.zip"
2. Open the "SampleScene" scene
3. Select the "Click Me" GameObject in the Hierarchy window
4. Notice the three Input Action boxes in the Inspector window under "Using Inputs" Script
Expected result: Input Action variable names set in scripts are shown in the Inspector window
Actual result: All Input Action names are shown as "Input Action"
Reproducible with: 1.1.0-pre.5 (2019.4.31f1, 2020.3.20f1, 2021.1.21f1, 2021.2.0b12, 2022.1.0a9), 1.1.1 (2019.4.31f1, 2020.3.20f1, 2021.1.21f1, 2021.2.0b14, 2022.1.0a11)
Not reproducible with: 1.1.0.preview-3 (2019.4.31f1, 2020.3.20f1, 2021.1.21f1, 2021.2.0a19)
Could not test with: 1.1.0.preview-3 (2021.2.0b14, 2022.1.0a11), 1.1.0-pre.5 (2021.2.0b14, 2022.1.0a11) - Input System package is not supported
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
This is a duplicate of issue #1367240