Search Issue Tracker
[VFX] Sorting issue with multiple viewport
Unexpected sorting when there are multiple camera rendered within the same frame. Only the last rendered camera use the correct sort... Read more
[Visual Effect Graph] Editor crashes on resetting Visual Effect Graph pr...
Editor crashes on resetting Visual Effect Graph prefab. Steps to repro: 1. Create a new Project. 2. Windows > Package Manager > Vis... Read more
[VFX Graph] NullReferenceException on selecting the "V" icon while editi...
NullReferenceException error is thrown on selecting the "V" icon from the "Property Bindings" in "VFX Property Binder (Script)" Comp... Read more
[Visual Effect Graph] UnassignedReferenceException errors are thrown on ...
-UnassignedReferenceException and NullReferenceException error is thrown continuously on adding Property Binders after resetting VFX... Read more
[Visual Effect Graph] VFX Event Tester window disappears on clicking on ...
-Visual Effect object goes out of focus due to this VFX Event Tester window closes. -After changing colour in the Color picker windo... Read more
SRP-specific outputs get destructively removed if the required SRP is no...
Repro steps: 1. Import the attached VFX (CrossPipelineVFX.vfx) into a project which has only URP or only HDRP 2. Observe the output ... Read more
[VFX][URP] Texture name is not changed on deleting assigned Texture from...
Texture name is not changed on deleting the assigned Texture from the Asset Steps to Repro: Steps to Repro: 1. Create a new Projec... Read more
[Operator] InvalidOnGPU error when connecting GPU attribute to an inline...
Repro steps: 1. Import the attached VFX 2. Compile it and observe the errors. Notes: - Looks like only the output Angles and Size a... Read more
Crash on build using VFX Graph on AMD graphics cards
How to reproduce: 1. Open the attached "1214436.zip" project 2. Build the project 3. Launch the built project and wait for at least ... Read more
[PointCache] NullRefException when compiling an effect with a pCache wit...
Repro steps: 1. Create a new VFX 2. Add a Point Cache operator 3. Compile the graph 4. Null Ref errors appear in the console Notes:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled