Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.x
Issue ID
1398047
Regression
No
SRP-specific outputs get destructively removed if the required SRP is not installed
Repro steps:
1. Import the attached VFX (CrossPipelineVFX.vfx) into a project which has only URP or only HDRP
2. Observe the output belonging to the missing SRP gets destructively removed and console errors appear.
Expected outcome:
- Graying out (like in ShaderGraph) or some other form of non-destructive disabling of the output with the missing SRP.
Console errors:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ProfilerWindow.SaveViewSettings () (at <8680bdc539b14157939f0726fa551f93>:0)
UnityEditor.ProfilerWindow.OnDisable () (at <8680bdc539b14157939f0726fa551f93>:0)
---
IConnectionState was not Disposed! Please make sure to call Dispose in OnDisable of the EditorWindow in which it was used.
UnityEditor.Networking.PlayerConnection.GeneralConnectionState:Finalize ()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene
obaidmalik1244
Jan 25, 2022 18:48
You can also try this website it will also work for you
allwpzone.com
obaidmalik1244
Jan 25, 2022 18:47
Try this website to solve the problem
hestatic.com