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[UWP] Unity/OpenXR app crashes when enabling depth debug visualization o...
How to reproduce:1. Open the attached project "DepthOverlayCrash.zip"2. Build And Run the project on HoloLens 23. Open the Windows D... Read more
Native Pipeline API does not rebuild the Bundles when the same output fo...
How to reproduce:1. Open the attached project from "1371377Test.zip"2. Navigate to "Bundles" > "Build Native"3. Then navigate to ... Read more
[HDRP] Debugger windows throws exception on every undo after domain relo...
The HDRP debugger window starts throwing exceptions on every undo after any domain reload that happens while the debugger window is ... Read more
[XR] Build fails due to XR Legacy Input package errors when trying to bu...
Reproduction steps:1. Download and open the attached project: "ENABLE_AR.zip"2. Make sure to have the Linux Standalone module instal... Read more
[Sprite Renderer] Sprites rendered in an After Post Processing pass disa...
Repro steps:1. Import the attached project and open the Repro scene2. Select the Cloud sprite in the scene and in the inspector chan... Read more
Input system OnClick() action requires two inputs/clicks when using a mouse
How to reproduce:1. Open the attached project "InputBugRepro.zip"2. Open "GameScene" in the Assets / _Scenes folder3. Enter Play Mod... Read more
UI Navigation stops working after adding two Input Devices to a Scene
Reproduction steps:1. Open the attached "1371332_2.zip" project2. Open the "GameScene" Scene3. Enter the Play mode4. Press the space... Read more
[Profiler][Linux] Standalone Profiler does not open, logs "ExternalProce...
Reproduction steps:1. Open new Unity Project2. In Editor Menu, select Window -> Analysis -> Profiler (Standalone Process)3. Ob... Read more
[HDRP][URP] Terrain's material property TreeInstanceColor is only set th...
Reproduction steps:1. Download and open the attached "TerrainTreeColor.zip" project2. Open the "TreeInstanceColor" scene3. In the Hi... Read more
CanvasRenderer Component isn't created on a Canvas child GameObject when...
How to reproduce:1. Open the attached project "bugRepro"2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS