Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2
2021.2.0b16
2022.1.0a12
Issue ID
1371326
Regression
Yes
[Profiler][Linux] Standalone Profiler does not open, logs "ExternalProcess::OnExitedMainThread"
Reproduction steps:
1. Open new Unity Project
2. In Editor Menu, select Window -> Analysis -> Profiler (Standalone Process)
3. Observe Console window
Expected result: The Standalone Profiler window opens, nothing is logged in the Console
Actual result: The Standalone Profiler window does not open, "ExternalProcess::OnExitedMainThread" is logged in the Console
Reproducible with: 2021.2.0b16, 2021.2.0b17 2022.1.0a12
Not reproducible with: 2020.3.20f1, 2021.1.25f1, 2021.2.0b15, 2022.1.0a11
Could not test with: 2019.4.31f1 (Standalone Profiler unavailable)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a17