Search Issue Tracker
ReorderableList elements don't keep "isExpanded" property state when cha...
How to reproduce:1. Open project "2022.1 Beta Project.zip"2. Open "ReoderableListBug" Scene (Assets>ReordableListBug>Reoderabl... Read more
InputControl.IsPressed() always returns true when using new Input System
How to reproduce:1. Open the attached project (InputSystemPressedTest.zip)2. Open scene Scenes/SampleScene3. Press the Play button a... Read more
Screen.MoveMainWindowTo method often fails to switch monitors when the P...
How to reproduce:1. Open the user's attached "Display Management Handler 2021" project2. Select "File -> Build and Run" in the me... Read more
[Search] Fail to drag subasset from search window to ObjectField
Quick search can not set subasset info field with drag n drop Repro steps:- Open project scene file- Select SpriteBug object- OpenSe... Read more
Particles are played at the wrong FPS when the particle's texture sheet ...
How to reproduce:1. Open project "ParticleBug.zip"2. Enter "SampleScene" Scene (Assets>Scenes>SampleScene)3. In the Hierarchy ... Read more
[HDRP][DXR] Pathtracer stacklit supports breaks when coat mask parameter...
Repro steps :- Open attached project- Open SampleScene- Make sure PathTracer is enabled in the volume gameobject- Select Shader Grap... Read more
Game View aspect ratio distorted when resizing
Reproduction steps:1. Open the user's attached project2. Open Assets > Scenes > SampleScene3. Resize Game View Expected result... Read more
[IL2CPP] Thread_VolatileRead is added to build instead of VolatileRead w...
Reproduction steps:1. Open the attached project "IL2CPPissue.zip"2. Open the "SampleScene.unity" Scene3. In the Editor, go to File &... Read more
Performance hit when an icon is set as a cursor for the first time with ...
How to reproduce:1. Open the attached project "case_1373881.rar"2. Enter Play Mode3. Press "T" key on the keyboard 12 times Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS