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[UTK] Android soft keyboard's arrows and select tools do not have visual...
Steps to reproduce:1. Open the attached “IN-123710“ project2. Build and Run the Android Player3. In the Player, tap on the input tex... Read more
No padding in the UI Toolkit Project Settings
How to reproduce:1. Create a new Unity project2. Go to Project Settings -> UI Toolkit 3. Scroll to the bottom and observe the pad... Read more
"Learn more" under the UI Toolkit's "Project Preview Theme" Project Sett...
How to reproduce:1. Create a new Unity project2. Go to Project Settings -> UI Toolkit -> Project Preview Theme -> Message b... Read more
Unity Perforce: Connection is extremely slow or times out when "Scan Loc...
More info on: https://unity.slack.com/archives/C0F3STJ5R/p1759030255083319 "The user suggested it would be very helpful to have a lo... Read more
"The referenced script (Unknown) on this Behaviour is missing" Warning i...
Steps to reproduce: Create a Project from the Universal 3D sample Template Open Scene "BenchmarkScene" and enter Play Mode Either wa... Read more
Not compatible Style Sheets can be selected in the TSS files under "Styl...
How to reproduce:1. Open the attached project "uiToolkit"2. In Assets -> UI Toolkit -> UnityThemes, select the "New TSS File" ... Read more
Errors are thrown for lists and arrays in build using IL2CPP when data c...
How to reproduce:1. Open the 'EditorSerializationBug.zip' project2. Build the project3. Observe the Player.log Expected result: No e... Read more
Bundle name is non-deterministic when using "Pack Together By Label"
Reproduction steps:1. Open the attached “IN-125231.zip” project2. Open the Addressables Groups window (Window > Asset Management ... Read more
[iOS][Android] The GUID on ARTrackedImage is all zeros when added
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “Test“ scene3. Build and Run for iOS4. Open the “Test.png“ image ... Read more
Windows standalone build profile shows Android 'Offscreen Rendering Only...
Description: When the Android/Meta Quest/Android XR build platform OpenXR setting "Offscreen Rendering Only (Vulkan)" is checked, it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS