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ArgumentOutOfRangeException is thrown when using UnsafeList.InsertRangeW...
How to reproduce:1. Open the attached project "UnsafeListInsert.zip"2. Open "SampleScene" Scene3. Enter Play mode4. Open the Console... Read more
[Android] GetNativeTexturePtr function doesn't get the camera's informat...
How to reproduce:1. Open the user's attached "RollABallTest.zip"2. Build and Run on an Android device3. Give the app Camera permissi... Read more
[Quest][XR] Dragging a ScrollRect makes it disappear and set NaN values
Reproduction steps:1. Open the attached user's project "VR.zip"2. Build for Quest 1/23. Use the controller to grab, move and let loo... Read more
InspectorNameAttribute is not used when using SerializedProperty.enumDis...
How to reproduce:1. Open the attached project (EnumerationTest.zip)2. Open scene Scenes/SampleScene3. Press the Play button and obse... Read more
[Windows] Can't drag files into Project window
Reproduction steps:1. Open new Unity project2. Attempt to drag and drop an external file into the Project window Expected result: Yo... Read more
[Linux] Assets cannot be dragged to the Scene
How to reproduce:1. Create new project2. Create new Cube object3. Make it a prefab4. Drag prefab from Project tab to Scene Expected ... Read more
[2D PSD Importer] Duplicate names in different hierarchies are renamed
Given the following structure of a .psb file:[Group] Face_00---- LeftEye---- RightEye---- Face[Group] Face_01---- LeftEye---- RightE... Read more
Scene is brighter in Standalone player if it was open in the Editor at b...
Reproduction steps: 1. Check out repository https://github.com/Wilfrid-Unity/test-unity-scene-brightness that contains repro-project... Read more
GUIContent.none not hiding label when using in EditorGUILayout.PropertyF...
Reproduction steps:1. Open the attached project "LayerMaskInspectorBug"2. Open BugRepro/SampleScene3. Click on "LayerMask" GameObjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS