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[Android] OnApplicationPause(true) is not called when going to recent ap...
Reproduction steps:1. Build attached user's project "Pixel3XL Bug.zip" for Android2. Open it on the device and wait for it to load3.... Read more
Legacy Search engine does not return results in Hierarchy window when se...
Steps to reproduce:1. Open SampleScene in the attached "1375617_repro" project2. In the Hierarchy window's search bar enter "Prefab"... Read more
Script component properties overlap with other component in the Inspecto...
How to reproduce:1. Open the user's attached project2. Open scene New Scene3. In the Hierarchy window, select "GameObject"4. In the ... Read more
Editor crashes at "__assert_fail_base.cold" when opening a project (Linux)
How to reproduce:1. Create and open a new project2. Observe the crash Reproducible with: 2019.4.31f1, 2020.3.21f1, 2021.1.27f1, 2021... Read more
Directional Light Shadows are displayed just black or just white when ch...
How to reproduce:1. Open project "LightBug.zip"2. In the Hierarchy window select "Directional Light"3. In the Inspector window chang... Read more
Exceptions/errors are thrown while undo/redo-ing changes made to VFX gra...
How to reproduce:1. Open attached project2. Add Vector 2 to blackboard3. Add Vector 3 to blackboard4. Hold Undo/Redo these changes5.... Read more
[WebGL] Memory access exception when running Build
Reproduction steps:1. Open user-submitted project2. Unzip user-submitted folder "tryoncore.zip"3. Open "manifest.json" found in proj... Read more
Sprite Shape Corner is not set when setting multiple corners
How to reproduce:1. Open project "UIToolkit Bug.zip"2. In the Hierarchy window select "Open Sprite Shape"3. In the Inspector window ... Read more
Contents in the Scene view become unresponsive when using shortcuts to s...
How to reproduce:1. Open the attached project "TilemapsBug.zip"2. Open "SampleScene" Scene3. Select "New Palette" prefab in the Asse... Read more
[UWP] Universal Windows Platform build crashes when using Application.Op...
Reproduction steps:1. Open project "UniversalWindowsPlatform_OpenURL_Crash.zip?"2. Open Scene "SampleScene"3. Open Build Settings in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS