Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2020.3.17f1
Issue ID
1375118
Regression
No
[UWP] Universal Windows Platform build crashes when using Application.OpenURL()
Reproduction steps:
1. Open project "UniversalWindowsPlatform_OpenURL_Crash.zip?"
2. Open Scene "SampleScene"
3. Open Build Settings in File > Build Settings
4. Select Platform "Universal Windows Platform" and build project
5. Open solution of built project
6. Change solution configuration from "Debug" to "Release" and build on Local Machine
7. Click the button "Open URL"
8. Observe Visual Studio solution
Expected result: Application doesn't crash
Actual result: Application crashes
Reproducible with: 2020.3.21f1
Not reproducible with: 2019.4.32f1, 2021.1.27f1, 2021.2.0f1, 2022.1.0a13
Error: Exception throw at 0x00007FF9EAF188C4 (UnityPlayer.dll)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment