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Rect Transform edge position changes when Pasting As Child on a differen...
Reproduction steps:1. Open user attached project ("UnityCanvasIssue.zip")2. Open SampleScene3. Select "GameObject" and "Image" in th... Read more
m_EtcTextureBestCompressor keeps changing the value back and forth when ...
Reproduction steps:1. Open the attached project "1376153_case.zip"2. Go to Project Settings > Editor.3. Navigate to the "ETC Text... Read more
[GPU PLM] Editor crashes on RadeonRays::IntersectionApi::Delete when gen...
How to reproduce:1. Open the user's attached project2. Open the Lighting window (Window > Rendering > Lighting)3. Make sure Li... Read more
Video is displayed with one frame delay when videoPlayer.Play() is called
Reproduction steps:1. Open the attached "1376068.zip" project2. Open the "1_Frame_Delay" Scene3. Enter the Play mode4. Record the di... Read more
AccessToken expiring and not being refreshed
After some time Idle errors and warnings are printed to the console related to Access Tokens expiring. Repro-Steps 1. Install Authen... Read more
ArgumentException errors are thrown when calling InputSystem.onAnyButton...
How to reproduce:1. Open user attached project2. Enter Play Mode3. Press any key on a keyboard that would output a symbol Expected r... Read more
Empty debug log warning whenever a certain tree prototype asset is loaded
How to reproduce:1. Open the user attached project2. Open the console Expected result: Empty consoleActual result: An empty warning ... Read more
Animation Window no longer adds keys immediately
The first transform (ex: Position) key you add on a GO using the Inspector is added to the Animation window immediately, but all add... Read more
Light transform gizmos stopped rendering in scene view
Reproduces on: 2022.1.0a13, a14Does not reproduce on 2022.1.0a12 Steps to reproduce: 0) Simply start a new built-in scene1) Add a li... Read more
Empty folder icon in Project Browser is smaller on a 4k display
The icon for an empty folder is smaller than regular folder icons on a 4k display.Folders that have files inside them do not appear ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS