Search Issue Tracker
Zooming in/out syncs across several SceneView Tabs
Reproduction steps:1. Create a new project2. Add new SceneView Tab (RightClick on any other tab (except SceneView) -> Add Tab -&g... Read more
Particle System flickers/disappears when using Custom Simulation Space
Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. Select the "Pixel Cloud Shape Wizard Crown" game ... Read more
GetTimeoutCompletionPercentage() returns 1 after 0.1s when Hold Action w...
How to reproduce:1. Open the attached “InputBug.zip” project2. Open the “SampleScene” Scene3. Enter the Play Mode4. Press and hold ’... Read more
Unity Crashes when calling 'isValid', 'isOverridable', or 'type' on an u...
Reproduction steps:1. Open attached project "ReproProject"2. Open "SampleScene"3. Enter Play Mode Expected result: Unity enters Play... Read more
[Linux][macOS] MultiDisplay: Fullscreen window persists after exiting pl...
Per Evelina: 1. Set one Game view to Maximised2. Set another Game view to Fullscreen on another screen3. Enter Play Mode4. So far wo... Read more
Ruleset file is ignored when using Roslyn analyzers
Reproduction steps:1. Open the attached 'RulesetBug' project2. Open the 'Default.ruleset' file and note that Action is set to 'None'... Read more
Keyboard input is not working when using an external keyboard in iOS 15
How to reproduce:1. Open the attached project "iOS New Input System Test.zip"2. Go to Build Settings (File>Build Settings)3. Sele... Read more
All ProBuilder Edit modes become disabled after opening the Polybrush wi...
How to reproduce:1. Create a new Project2. Import ProBuilder and PolyBrush packages3. In the Top-Menu click Tools -> ProBuilder -... Read more
Wav file is distorted after importing it into Unity
Reproduction steps:1. Created a new Project2. Copy the attached file "clickminor.wav" into the Assets folder3. Preview the sound in ... Read more
[HDRP][DXR] Pathtracer does not converge when there's scene view and gam...
Repro steps :- Open attached project- Open SampleScene- Make sure pathtracer is active- check that pathtracer accumulate/converge wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS