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Supported device usage appear as code strings instead of readable text i...
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select "Settings" displayed under the "Input System Packa... Read more
[LINUX] Unity Hub shows Android Build Support as installed when the Edit...
How to reproduce:1. Open Unity Hub2. Install an Editor version with the Android module3. Launch Unity Editor4. Navigate to Build Pro... Read more
“The type Unity.ProBuilder UnityEngine.ProBuilder.Shapes.Cube is being s...
Reproduction steps:1. Create a new project2. Install Probuilder package3. Create any Probuilder GameObject in Hierarchy (e.g. GameOb... Read more
TextMeshPro ligatures broken when Font Style setting is changed from “Lo...
How to reproduce:1. Open the attached “IN-122021“ project2. Observe the Game window. Notice that the letters “L” and “A” are connect... Read more
Standalone Windows Build does not include PDB files for native plugins w...
How to reproduce:1. Open the project “IN-123390_NativePluginPDBRepro”2. In the Project tab, Look in Plugins/x64 and observe that the... Read more
The Unity Version Control window refers to Explorer instead of Finder wh...
How to reproduce:1. Create a new project with “Use Unity Version Control“ checkbox enabled (it can be found under the “Location” set... Read more
List content size does not update in the Inspector when discarding scene...
Steps to reproduce:1. Open the attached “IN-124439.zip” project2. Open the “ScriptScene” scene3. Select the “Cube“ GameObject4. In t... Read more
Alpha value is always shown as 1 when viewed in UI Builder Color tooltip
How to reproduce:1. Open attached project "IN-122971"2. In Project View open "TestUI" UI Document3. In the UI Builder Hierarchy sele... Read more
VFX dimensions appear incorrect in the Scene tab when imported or reimpo...
How to reproduce:1. Open the project “IN-118374_VFXGraph”2. Open the “SampleScene” scene3. Observe the Scene tab Expected result: Th... Read more
Editor hangs when ComponentSystemGroup update in itself
How to reproduce:1. Open the attached “IN-122926” project2. Close the project3. Delete the Library folder of the project4. Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS