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Touchscreen.pressure memory not cleared leading to NaN value
-e: Rene says we don't clear the memory for Touchscreen.pressure leading to random values being in there -repro:--start editor on a ... Read more
Infinite loop not detected when importing ShaderGraph assets
Postprocessing materials and ShaderGraph assets can cause an infinite loop, where the same patch of assets is repeatedly imported an... Read more
The sort order of a previously enabled UIDocument is not respected when ...
How to reproduce:1. Open the attached project "UIToolkitRepro.zip"2. Open "BaseScene" Scene3. Enter Play mode4. Click the menu butto... Read more
Unity crashes on block_merge_next when importing an FBX file
Reproduction steps:1. Create a new Unity project2. Drag "1378177-sample.fbx" or "1378177-sample-2.fbx" file into the project Expecte... Read more
Crash on StageUtility::IsGameObjectInInvalidPrefabStage(GameObject&) whe...
Reproduction steps:1. Open the user's attached project2. Enter and exit Play mode Expected result: The Editor exits Play mode withou... Read more
Api Compatibility Level contains version number for .NET Standard
How to reproduce:1. Create a new Unity project2. Open Player settings3. Other Settings -> Configuration -> Api Compatibility L... Read more
Prefab modifications aren't saved when "Auto Save" is enabled
Reproduction steps:1. Open the user's attached "EditGridTest.zip" project2. Open the "SampleScene" Scene3. Open the "Test" Prefab As... Read more
Multiple Shader Compiler errors are thrown when compiling a Shader
How to reproduce:1. Open the user-submitted project2. In the project window, search for and select the shader "VoronoiFragment"3. In... Read more
[Mobile][URP] All lights are emitting light from one light spot when the...
How to reproduce:1. Open the attached "1378103_Repro.zip" project2. Open the Build Settings (File->Build Settings...)3. Switch th... Read more
HDRP Physically Based Sky has an artifact when Directional Light is at h...
Reproduction steps:1. Open the project "1378089.zip"2. Open the Game tab Expected result: the Sun has no artifactActual result: the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS