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UI Builder's "Blur" Filter causes rendering artifacts and significant pe...
How to reproduce:1. Open the attached project "uiToolkitBlur"2. Open the "New UXML Template" Asset3. In the UI Builder Hierarchy, se... Read more
Unused separation line is displayed when the Built-in Default Runtime Th...
Steps to reproduce: Open any Project Navigate to Edit > Project Settings > UI Toolkit In the "Project Preview Theme" section o... Read more
Unused separation line appears when selecting the "Runtime" dropdown in ...
Steps to reproduce: Open any Project Navigate to Edit > Project Settings > UI Toolkit In the "Project Preview Theme" section o... Read more
Editor hangs longer with each switch of the Project Setting for Editor (...
Steps to reproduce: Open any Project Navigate to Edit > Project Settings > UI Toolkit In the "Project Preview Theme" section o... Read more
TextMeshPro gradient tags render as literal text when using a font that ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Hierarchy, expa... Read more
UI Builder "Padding" field can be set to a negative value
How to reproduce:1. Create a new Unity project2. Create a UI Document and open it3. Create any Visual Element4. In the UI Builder In... Read more
Small rectangles appearing in the corner of title text in Editor when Sy...
How to reproduce:1. Create a new project2. Go to Preferences -> General, under "Editor Font" select "System Font" and under "Edit... Read more
Skinned Meshes glitch out in the Player when Optimized frame pacing is e...
Reproduction steps:1. Open the attached “IN-123025“ project2. Build and Run the Android Player3. In the Player, move the slider at t... Read more
[Win] The shortcut character is typed into the name field when a [Shift ...
How to reproduce:1. Create and open a new project2. Open Edit -> Shortcuts3. Into the search bar type in "folder"4. Assign any bi... Read more
[WinEditor] Tooltips are not shown in certain windows when viewed on an ...
How to reproduce:1. Open attached project "IN-124370"2. Move the Editor window to an external monitor3. In Project View open "TestUI... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS