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AssetPackStateUpdateListener ClassNotFoundException in an empty project
Reproduction steps:1) Open any Unity project (an empty project is fine as well)2) Switch active platform to Android3) Make sure "Spl... Read more
Mip Map Filtering can't be changed in PSD Importer Settings
How to reproduce:1. Open the attached Unity project2. Select Untitled-1.psd file in a Project view3. In the Inspector window, expand... Read more
[Android][IMGUI] Soft Keyboard doesn't open after changing scene while S...
How to reproduce:1. Open the attached project2. Build & Run on Android device3. Click on "UIToolkit scene" button so it's gets c... Read more
[URP] lens flare scene view offset
Lens flares in scene view appear offset from their origin. Repo steps:1. open attatched project2.open SampleScene3.look at the game ... Read more
HDR cubemaps are not compressed when switching platforms, and changing L...
Steps to reproduce: 1. Make sure that you have Android and/or iOS platform support installed2. Open "case1264654-BiRP-modified" proj... Read more
[HDRP] Meshes with Overlay render queue tag are not rendered
Version tested: 2022.1.0a14 + Master Steps to reproduce: 0) Open attached project1) Check Cube and Text objects. Observe that a basi... Read more
Assets can't be imported to the editor by dropping them into the Project...
How to reproduce:1. Create a new Unity project2. Try to drag and drop any file to the editor, Project view Expected result: file is ... Read more
Selection Wire turns off when turning off Selection Outline in Gizmo set...
Reproduction steps:1. Open the user's attached project2. Select Game object "Sphere"3. Toggle visibility of Gizmos in Scene View4. U... Read more
Project window shows old sub-Asset name when using AssetDatabase.RenameA...
How to reproduce:1. Open the attached project (RenameAssetTest.zip)2. Go to Repro -> Test at the top of the Editor window3. In th... Read more
[HDRP] Render Graph execution error on "RenderPass Render Shadow Maps wa...
Steps to reproduce:1. Open attached project and make sure paths point to your local Graphics repo2. Open ReproRendergraph.unity3. Le... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS